This is a group project in which we were tasked to create a  real-time scene within Unreal Engine that we would populate with a variety of game ready props. The props were modeled within Maya and later texture in Substance and Unreal. I was mainly responsible for the leather recliner, coffee table, side table, floor lamp, various foliage, and a large portion of the modular kit. The final renders were completed within Unreal Engine
Process
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